PS5 & XB Players!!!
Outbound’s first big console patch is now live! Thank you so much for your patience while we consolidated the PC patches into one huge update. To enjoy these improvements and fixes be sure to have the following versions on your device.
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- PS5: 01.300.000 01.00 (build v3.0.2)
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- Xbox Series: 1.2.7.0 (build v1.2.7)
- Microsoft Store: 2.2.8.0 (build v2.2.8)
Here’s what players get:
Features:
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- Added automatic material deposit for dog companion
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- Added manual light control over vehicle lights
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- Added filter functionality to storage
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- Added sorting to Backpack inventory.
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- Multiplayer: Added region selection

Improvements:
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- Map: Improved legend, added counters of collectables and interactions. Especially handy to check how many Signal Towers / Terminals are left on a map.
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- Connections between maps are now always uncovered by default.
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- Connections between maps have clearer map icons now.
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- Multiplayer highlighting / pinging can now be remapped.
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- Dog companion now always spawns next to you when loading a game. This helps with dogs that are stuck.
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- Added a setting to turn off auto-centering of the third-person vehicle camera.
Dog Companion Material Deposit:
We added a highly requested quality-of-life feature: when you deposit resources into your vehicle and your trusty companion is nearby, they will automatically deposit the contents of their pouch into the vehicle as well. This means you no longer have to remove materials from their pouch one by one just to store them.

Full control over vehicle lights:
We’ve heard that many of you want to be able to turn off your vehicle lights at night. Good news! You can now fully control your vehicle’s lights and turn them on or off whenever you want!
By default, the lights automatically turn on at dusk once per day, but you can disable this in the settings if you prefer full manual control.

Storage sorting:
By popular request: We added sorting functionality to the vehicle (and dog companion) storage. You can now:
Sort alphabetically
Sort by stack size
Show all food first

Balancing:
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- You can now sprint at night.
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- Increased sprinting speed by 15%.
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- Increased stamina regain (regain after empty stamina bar) by 150%.
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- Removed Homing Boots (temporary sprint at night), because they don’t serve a purpose anymore, now that you can sprint at night.
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- Changed Sawmill recipes as follows:
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- Recipe Everwood Plank changed from requiring 2 Everwood to now requiring only 1 (ratio 1:1).
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- Recipe Silverbark Plank changed from requiring 2 Silverbark Wood to now requiring only 1 (ratio 1:1).
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- Recipe Redwood Plank changed from requiring 2 Redwood to now requiring only 1 (ratio 1:1).
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- Recipe Blossomwood Plank changed from requiring 2 Blossomwood to now requiring only 1 (ratio 1:1).
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- Map 1: Bridge at the Sunbeam Acres Farm now only requires 20 Everwood Planks to repair, instead of 30.
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- Increased the amount of Everwood lumber and Fiber in Map 1.
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- Increased the amount of Durafiber in Map 2.
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- Doubled the amount of Red Ore in Map 3
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- Doubled the amount of clay received from clay deposits.
Bugfixes:
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- Fixed an issue where a Smelter being built inside the vehicle prevented it from driving properly.
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- Overall improvement of vehicle syncing in multiplayer, among others against a specific case of sometimes
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- vehicles slowly floating in the air over a long time.
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- Fixed an issue with building crop plots and other larger items on top of the metal small side tables.
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- Fixed an issue where the dog’s position did not follow the elevator position properly.
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- Fixed that sometimes there were no downloads in a download terminal, which was essentially soft-locking.
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- Fixed that vehicle lights sometimes were turned on automatically at the wrong time of day.
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- Fixed Cap ‘n Snaps map legend properly showing them.
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- Fixed that the paintings Red Ridge Airstrip and Golden Shores looked identical.
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- Fixed an issue with crop plots in multiplayer, sometimes preventing them from being harvested.
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- Translated some unlocalized texts.
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- Smaller multiplayer stability fixes.
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- Fixed dog companion always barking when leaving the vehicle.
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- Fixed Cap ‘n Snaps not showing on map after a transition between biomes.
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- Achievement Certified Researcher now properly includes the research stations in the 4th dome as well.
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- Fixed that vehicles sometimes float when a workstation was placed on a specific spot.
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- After interacting with all signal towers in a biome, the frequency of signals to appear is much higher now.
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- Fixed the second ladder at the windmill (was very difficult to use).
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- Fixed dog companion material depositing could lead to a buggy state of the storage UI.
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- Fixed flash light icon showing while driving.
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- Fixed flash light being usable while in a UI.
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- Multiplayer: Fixed a bug that bee hives or water catchers sometimes became unusable.
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- Fixed a crash when depositing locked items from your inventory
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- Improved network authentication checks
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- Fixed save issues caused by special characters in license plates
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- Fixed that achievement are given to connected players in multiplayer at the right time (together with the host).
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- Fixed elevators sometimes being bugged in multiplayer.
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- Prevent immediate fall damage when joining a game.
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- When encountering a multiplayer error, the UI now also shows an error code. If you are encountering a multiplayer error, please include that code in your report.
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- Steam Deck: Fixed that it is no longer possible to add invalid characters to licence plate, which lead to save issues.
- Dog companion UI now shows the correct error text when depositing materials is not possible (“nothing to deposit” instead of “out of range”).